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THE RINGERIKE

UIST Unearthed

THE RINGERIKE

UIST Unearthed

Photoshop, Illustrator, After Effects, Maya, Unity

In collaboration with Peel X.

The Brief

To develop an animated Ringerike creature asset for an augmented reality (AR) archaeological exploration app, requiring precise scaling and seamless integration with 3D physical models in the Outer Hebrides.

My Role

Lead Animator and 3D Generalist. Executed asset modeling, rigging, and animation workflows using Maya, Photoshop, Illustrator, After Effects, and Unity.

The Outcome

Delivered an optimized, production-ready animated sequence that successfully bridged 2D conceptual design with real-time AR constraints, enhancing interactive user engagement for the application.

 

To see more work for UIST Unearthed see The Tale of Dun an Sticir animation.

 

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